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Find of the Day - Broederbund: What makes a good game?
by Hiddenx, 2015-06-21 11:17:42
Brenda Romero tweeted the Author's Guidelines by Brøderbund Software from 1984:
What makes a good game?
It's no secret what makes a game stand out as a winner.
Here are some of the key elements we consider when adding a new game to our line:
- The game should have increasing levels of difficulty.
- There should be plateaus for the player to reach, each with a qualitative difference, new elements brought into the play, new 'twists' and challenges.
- When a player suffers a defeat, it should be due to his own actions. Never escalate the difficulty simply by programming in random events a person can't respond to.
- The game should project a"personality". A good way to do this is to work with identifiable objects rather than abstract shapes.
- The game should maintain a consistent point of view. Events and displays should add to the sense of reality, not confuse it.
- The game should make full use of the specific computer's technical capabilities - sound color and graphics.
- Most important of all, the game should be original, unlike anything else on the market.
Information about
RPG General NewsSP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development