RPG General News - Side Quests stealing the Show
TheGamer is pondering about side-quests in current RPGs:
I’m Having Trouble Caring About The Main Quest In RPGs
Side quests are stealing the spotlight in all of the big RPGs of this generation.
I think we can all agree there is a lot to do in modern roleplaying games. In some games, like Final Fantasy 7 Rebirth or Like A Dragon: Infinite Wealth, there are a massive amount of minigames. True, you will need to play a few minigames to get through the main storyline, but you don’t need to master them to finish the plot.
Other games like Baldur’s Gate 3 (and, for that matter, those games I already named) have an endless series of optional side stories that take hours to complete. Some, like Tears of the Kingdom, just make it fun to screw around for hours. But all of it is making it hard for me to care about the main quest in RPGs.
I’m not saying I don’t like the storylines themselves. Each of the games I’ve mentioned have incredible, fulfilling stories that take dozens of hours to complete. These are stories that make you laugh, make you cry, and make you go, “Wait, was that JK Simmons?”. They’re all intricately planned, beautifully written, and - in the case of Baldur’s Gate 3 - do in fact feature JK Simmons. I’m being genuine when I say that I deeply enjoyed the main quests of these roleplaying games - when I got around to it.
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Thanks Couchpotato!
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