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RPGWatch - StarCrawlers Interview

by Couchpotato, 2014-02-28 21:41:01

We had the chance to interview Juggernaut Games about StarCrawlers. I want to thank Elena Consacro the Producer of StarCrawlers for allowing the interview.

At the time of posting the interview the project is already funded, and has $65,875 pledged of the games $65,000 goal. Congratulations Juggernaut Games.

RPGWatch: Let me get started by saying thanks Juggernaut Games for agreeing to do this short interview. So to get started can you tell us a little about your company and game StarCrawlers?

Juggernaut: Thanks! Juggernaut is a small indie team of seven located in San Diego, California. We’ve been working together for 3 years doing contract work and making content for Sony Computer Entertainment. StarCrawlers is our first opportunity to work together on our own original game project. As a team, we decided we wanted to make a dungeon crawler, but not in an ARPG or 2d platformer style.

We wanted to focus on rpg story elements with a strong feeling of player choice and consequences and then add some random elements into the mix with what we’re calling the “narrative AI” and procedurally generated dungeons. It’s really important to the whole team that we create an experience that is as enjoyable to replay as it is to experience the first time. Procedurally generated content also goes hand in hand with building out complex structures on the fly, and lends itself to indie efforts where you don’t have a massive team to build content.

Information about

StarCrawlers

SP/MP: Single-player
Setting: Sci-Fi
Genre: Dungeon Crawler
Platform: PC
Release: Released


Details