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RPGWatch Feature: Ultima 6 Project Interview

by Dhruin, 2008-01-20 00:31:11

The release for Milestone 4 seems like a good time to release our latest feature. Corwin catches up with the U6 Project team to discuss their Dungeon Siege-powered remake of Ultima 6:

RPGWatch: What are the major 'selling' points of the game?

JS: The original Ultima VI (6) had a rich storyline full of lessons about prejudice, and how misunderstandings can often lead to uncontrollable violence. I personally think this is directly relevant to today's world, and probably will remain relevant for the foreseeable future. The game itself is incredibly immersive; even with the small piece that is available today, you can have comprehensive conversations with residents of Britannia, play games with them, solve their problems, and watch them go through their daily lives. I think we have approached the level of complexity and realism in an RPG that hasn't been seen since Ultima VII (7). We have a weather system, a day/night cycle, and even an economy system. We also have a lot of cool dungeons to explore. Essentially, it's a huge world with a lot of great stuff in it.

Read it all here.

Information about

Ultima VI Project

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released


Details