Your donations keep RPGWatch running!
Box Art

RPGWatch Feature - Warhammer 40K: Inquisitor Gamescom Preview

by Myrthos, 2015-08-18 22:02:38

With a very long game title, Warhammer 40.000: Inquisitor - Martyr, Neocore announced before Gamescom that they would bring us an action-RPG in the Warhammer 40K universe, with a playable part of the game to show for it. So, I visited them at Gamescom, played the game and listened to what they had to say, resulting in amongst others:

Inquisitor has two game modes, a story mode that is narratively driven and single player only and the inquisitorial campaign, an open world sandbox persistent mode, in which you have your own ship and all the freedom you to do what you want to do, but actually also has its own storyline based on the decisions of individual players.

The missions in the inquisitorial campaign are randomly generated, so you never get to see the same mission twice. There is just one sector, which has sub-sectors, but a sector in Warhammer 40K has hundreds of star systems and thousands of planets, so it is big enough to potentially last for a long time. These sub-sectors will gradually be made available to the players over time. The levels of your opponents in these sub-sectors do not progress in relation to your level, so at the start of a new sub-sector many of the enemies will be too strong for you and you need to level up first in order to progress into that new sub-sector. In the inquisitorial campaign you are given an Inquisitor fortress, a safe haven, where you can store your loot. It gives you resources and it also has your followers that you can level up over time. There can also be other people playing the game, but there is no direct PvP action between inquisitors. Instead you can attack each other's fortresses. The winning party can take the loot from the losing party.

Information about

W40K: Inquisitor-Martyr

SP/MP: Single-player
Setting: Sci-Fi
Genre: Action-RPG
Platform: PC
Release: Released


Details