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Runemaster - Development Diary #9

by Couchpotato, 2014-04-08 05:40:12

Paradox released the next weekly Development Diary update for Runemaster on their forums that talks about the games loot, and items you can use.

 Development Diary 9 - Items and World Loot

Welcome to Developer Diary 9 for Runemaster and this week we will talk about Items and loot! What is a RPG without items and loot? Well… still a RPG but not as much fun!

QUEST ITEMS

Quest Items, as I am sure you have already surmised, are items you gain as part of a quest. These can be anything from a long lost ring to a pyramid of dwarven skulls. These items cannot be equipped by the player, but may have many uses in the quests themselves. These are plot sensitive items and aren’t really of much use outside of their quest purpose - but could have immense power or value in the course of the quest. Quest items are necessary for the completion of some quests.

RANDOM ITEMS

We will have at least five different item types your Hero can equip: Belts, Weapons, Rings, Runes and Amulets. Each can be used, and all of them will have a bonus. Your Hero will only be able to wear one of each of these items at a time - so no stacking amulets for extra bling and/or lightning damage

We are using a system of prefixes and suffixes for randomized items you can find. A low level weapon can be named “Feeble sword of…” while a high level weapon may be “Glorious sword of…”. This will be an easy shorthand to know whether you are carrying something of great value or just another minor blade.

A random item will always give a bonus to one or two stats. The viable combinations are limited by the type of item and the item level. Firtt, the item generator chooses a major stat to modify and then a minor stat is selected depending on the major stat chose and level of the item.

Information about

Runemaster

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Cancelled


Details