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Sacred 3 - Interview @ Gamingbolt

by Couchpotato, 2014-04-15 05:39:59

Gamingbolt took the time to interview Deep Silver's Creative Producer Sebastian Reichert to ask a few questions about their new ARPG Sacred 3.

Rashid Sayed: Customization is a big part of any role playing game. Sacred 2 featured a wide variety of options for equipment and weapons types. What kind of customization options will have the player have in Sacred 3?

Sebastian Reichert: First of all, Sacred 3 at its core is an action game. A lot of classic RPG elements have been removed or simplified to ensure a fluid multiplayer experience. Of course, we still like our customization that is synonymous with our gameplay. We offer armor and weapon upgrades but our focus is on the Combat Arts. The players have to decide which ones to take along for a quest. And this choice will change their experience completely. There are even differences within the Combat Arts. The Stomp of the Safiri, can be focused point damage or can be used as huge area effect with DoT-capabilities.

Rashid Sayed: Why is Sacred making a comeback after almost six years?


Sebastian Reichert: Because it is an awesome world. And we think it deserves another title; one that shifts the gameplay but stays in the same storyline.

Rashid Sayed: Lastly, there has been some criticism on the latest gameplay trailer. Some fans think the visual design is too cartoonish at the moment. What are your thoughts on this?

Sebastian Reichert: The design has become a little bit more cartoonish, but as we continue to focus on the rich lore of Ancaria, we will also present comic style cutscenes at the introduction for each Main Quest.

Information about

Sacred 3

SP/MP: Single + MP
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: Released


Details