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Scars of War - Avoiding Chance and Reloading

by Corwin, 2008-04-26 00:10:37

 Over at Naked Ninja's Scars of War Blog is another excellent and thought provoking article on how a game designer might try to encourage players not to continually save and reload when something goes wrong. Here's a taste:

The worst part of this is really how it kills immersion and the game’s sense of tension. I remember in the Trial in Neverwinter Nights 2, instead of it being a series of tense courtroom arguments and counter arguments it became a game of “keep reloading until you get the optimal result". It still resulted in stupid combat in the end, but I didn’t know that at the time. Nevertheless, any attempts to get me immersed in the legal battle underway were undermined by the fact that I was “gaming the system". Now, I’m a roleplayer type, I love playing a role. But the temptation is just too much for me in games. And so I, effectively, cheat.

Check it out and then discuss his ideas in our forums. 

Information about

Scars of War

SP/MP: Unknown
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Cancelled


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