Scars of War - Clothes Maketh the Man
Gareth discusses the potentially controversial idea of clothing adding social modifiers in Scars of War at the official blog:
Normally in games, clothing other than enchanted gear or armor is pretty much irrelevant. If you acquire a gold ring as part of your loot it is generally only worth what you can get for selling it. There is no inherent worth to keeping or wearing said ring because it has no relevance in the game mechanics besides its gold value and the space/weight it takes up. Similarly for things like silk shirts, fancy pants etc.
You can of course play dress-up if you want to and wander around in different costumes, but this is only amusing for a while, and really only amuses the people who like to see what their characters look like in different get-ups. Wouldn’t it be cooler if there was some game mechanic reason influencing your choice of what clothing to wear, like there is with armor?
Information about
Scars of WarSP/MP: Unknown
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Cancelled