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Scars of War - The Joy of Numbers

by Dhruin, 2008-09-30 01:05:20

Scars of War dev Gareth Fouche spent the weekend playing with the underlying equations and making tweaks, as described in his new blog entry The Joy of Numbers.  A small grab:

You might be wondering “why do this now?". Well, the underlying character system has been revamped considerably over the last few months, and I needed to sit down and properly balance all the changes.

Let me discuss the changes a bit :

- Removal of mana. No mana anymore. Actions use stamina, casting spells included. This provides a natural balance since swinging heavy weapons and wearing heavy armor drains stamina, the same resource you use to cast magic. Which explains why mages don’t like heavy armor quite logically.

- Moving away from character “levels” to a large degree. I used to do the Dungeons and Dragons thing, where going up levels gave you more hit points and a bunch of skill points to spend. No more. The game still tracks your level based on how much experience you have earned, as a relative measure, but it has little effect beyond that. There is one thing I’m tying to it, but I’ll discuss that later. Most of the system doesn’t care about level.

Information about

Scars of War

SP/MP: Unknown
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Cancelled


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