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Scars of War - Use of Minigames in RPG's

by Corwin, 2010-02-03 03:58:32

Gareth has a very interesting article on the use of minigames in RPG's over at his Blog site. Here's a quick snip to whet your appetite:

Mini-games in RPGs : The Suck, am I right? Mini-games should be kept out of RPGs or at least restricted to a few once-off puzzles, right? Well, except for the combat mini-game. THAT one is fine.

Wait, what? Combat isn’t a mini-game, surely?

Yes, it is. Or rather, it shows that the issue isn’t as clear-cut as all that. What is a grown-up version of a mini-game? The answer is : an integrated subsystem of the gameplay.

Combat isn’t roleplaying. It is easy to ‘roleplay’ without having a set of mechanics designed to model combat scenarios in detail. You could abstract out the whole set of actions into a single combat roll, or a set of combat rolls, informing the player of the outcome after it resolves, in a similar way to handling a lockpicking or persuasion skill check. But few if any roleplaying systems are made without some section of the rules designed to model combat, a legacy of how RPGs evolved from wargames perhaps, or it could simply be that humanity is a violent species and our fantasy games tend to revolve around letting us explore experiences we feel drawn to but can’t or fear to experience in real life, adventure and violence and danger and power, things that combat offers in spades.

Check it out.

 

Information about

Scars of War

SP/MP: Unknown
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Cancelled


Details