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Serpent in the Staglands - Additions & Fixes

by Hiddenx, 2015-06-09 23:38:44

Serpent in the Staglands got a big update on June 7:

Update 8 went live earlier today, with the following additions and fixes to known issues. Included in this is enemies mid and late game with more challenging abilities and harder hitting attacks to match a savvier, more powerful Spicer and company. We’ve updated some spells and skills that needed it as well, and have listed them in the bottom section. We’ll continue to balance as we hear and see is needed to prep the high-level expansion starting areas down the road. *Note that some economy or world-changes such as that will only affect a new game, and not disrupt places you’ve already been to or anything.

Steam and our patches area available since this morning, and if you’re waiting for GOG we’ll be sending that to them tonight when they get into the office. Our new downloadable builds will be up in ~6 hours.

Additionally, the long awaited manual update and downloadable version is going to ready today, and we’ll announce when that is up! It will be packaged at GOG as well downloadable from the current Online Manual page.

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  • Ending scenario which can cause characters not to move fixed
  • repeated tombstone in Lumen Targ fixed
  • Its Cale Moon Lord Shrine layering issue resolved
  • Camp water layering issue resolved
  • Fire imp random encounter now spawns correct enemies in the West
  • Re-entering areas through different entrances set you in correct position
  • Economy adjustment for sell prices and merchant purses
  • Lebez cellar exit easier to navigate to
  • During confrontation in Lebez someone could spawn over an object, resolved
  • Its Cale dresser that was bugged with trying to spawn dialogue now fixed
  • Bruul island raft now saves correctly visually
  • Bruul dialogue update
  • Kyrrilu from Emerald Mines now sells as intended
  • Mines superintendent now closes dialogue properly
  • Enemies will not cast Shimmering Scales on your party
  • Enemy spells could start in wrong location visually, fixed
  • Iele could be frozen when hit in some scenarios, fixed
  • Fuldea Mare layering issue on tower
  • Returning spice mission from Lev now grants reward
  • Untouchable objects in Lumen Cave near fields fixed
  • 2 chests found in Lebez that were not clickable now open as expected
  • Grigore of Rumin now sells wares via dialogue
  • Imps now have their attacking sounds in all scenarios
  • A few art layering issues in Corem resolved
  • Catalina convo may get interrupted in Ista Cale, fixed
  • When someone is walking toward you to commence dialogue, you cannot pause or quick save

    UI:
    _____________

  • Item description update to show stats on top.
  • Small portrait update
  • Emerald Mines map navigation map error resolved
  • progression to get from 3 to 4+ WPN Prof made smaller
  • WPN Prof reaching 9 stars now shows correctly
  • updated minimap FOW to display cleaner
  • Moving units now stop when paused
  • Margarita now conducts conversation when intended
  • Mod numbers for CS properly reflect item deduction/enhancements
  • Mod numbers for CS go to shorter decimal now
  • Meads and torches in early areas may not stack, fixed
  • Dressers in Lumen Targ that were inoperable should now in all circumstances
  • Gems: removed numbers next to them in inventory
  • Two low-tier wands averrable have updated descriptions with more info
  • Can now open the Incantation Book from the quick-inventory
  • Can now cast spells when targeting portraits right when you enter a level
  • A handful of map’s camera boundaries for the overworld map were too wide, fixed

Skills/Spells:
_____________

  • resolved issue with pausing during spell-proc and having cast speed set to 0
  • Skill Strafe: no longer shows up in their hover description if they recently took damage from it
  • Skill Poison Weapon: appropriate damage reduction
  • Spell Arcane Attack: increased damage output
  • Spell Eclipse: reduction, online tables being updated soon with newest information
  • Skill Shield Bash: applies item AC to damage appropriately in all scenarios now
  • Skill Concentrate: no lunger duplicated in character sheet
  • Disabled traps turn into disabled trap art, instead of just disappearing now
  • Wolf Form doing intended damage now
  • Some de-buff incantations resolved when it could land on caster instead of target
  • Imp stolen stats now count towards unlocking tiers of Spell and War books

Information about

Serpent in the Staglands

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released


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