Seven - Review @ COG
COG has reviewed Seven: The Days Long Gone:
Seven: The Days Long Gone Review –
A Strong Mishmash of Genres and MechanicsSeven: The Days Long Gone Review
When you mix stealth, action, an open world, and RPG elements, you get Seven: The Days Long Gone from Fool’s Theory and IMGN.PRO. This interesting blend of genres and mechanics comes together to form a sort of jack-of-all-trades that’s reminiscent of RPGs like Knights of the Old Republic or Baldur’s Gate, yet new and exciting.
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As much as I can praise this odd mishmash of genres and mechanics, it does suffer from some minor bugs. The frame-rate hitched a couple times, dialogue would sometimes cut off at weird points, and the combat gets a tad clunky when there are multiple people involved. The load times are also a bit long, but the world is large and plenty detailed so it’s a bit understandable.
Anyone looking for a strictly stealth game should probably stay away from Seven: The Days Long Gone because it’s not what you’re going to find. Instead, you’ll find an RPG about a thief who grows more and more powerful as you play, giving you a ton of options and paths to choose from. For players who enjoy taking a character from zero to hero however they damn well please, Seven: The Days Long Gone is a solid choice.
Score: 73/100
The Good
- Heavy RPG elements
- Beautiful art style
- Lots of lore/dialogue
The Bad
- Controls are a bit clunky
- Stealth can be finicky
Information about
SevenSP/MP: Single-player
Setting: Post-Apoc
Genre: Action-RPG
Platform: PC
Release: Released