Your donations keep RPGWatch running!
Box Art

Seven Dragon Saga - Lore & Design

by Couchpotato, 2015-03-18 02:51:08

Well another day and we have another kickstarter update from TSI. This time Paul Murray talks about combat, and  David Shelley adds a bit of information as well.

loading...

Paul Murray, Systems Designer, On Tactical Combat  

Ever since my earliest days at SSI with games like Wizards Crown, I've sought to make party composition matter. With SDS I'm working to achieve that in a couple of different ways. First, the ability systems allows players to create a wide variety of characters, providing the option of creating specialists, such as front line warriors, or creating generalists who can deal with more situation. Allowing players to choose and experiment with character types, party composition and tactical strategies is a key goal. In addition, we're working on bringing tactical options to the environment, and enemy AI. 

David Shelley, Lead Designer, Follow up to Paul  

Just some quick additional notes. Some of the features Paul talks about in reference to tactical combat, also apply to exploration of the zones. While we will see that no specific movement or other ability is required to complete key quests, we will look to using the terrain and mobility options to provide benefits for those who have characters with the special movements, have useful skills, or simply like to poke into unusual places.  

Also, we are looking at ways to alter a given zone in a strategic manner. For instance, the party might anger an earth spirit, who then causes an entire underground region to erupt to the surface, collapsing some areas and making it into a jumbled maze. The more options we can provide the players to make a real impact, the happier we will be.

Information about

Seven Dragon Saga

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development


Details