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Silverfall - Interview @ RPG Vault

by Dhruin, 2007-02-02 11:37:48

The first part of an interview with Silverfall's project lead, Jehanne Steiner, is up at RPG Vault.  Here's a bit on the technology vs nature theme:

Jonric: How did you implement these opposing influences and the conflict between them in the backstory and also in the gameplay?

Jehane Steiner: We developed this idea to the extent that these opposing forces were at the core of the game universe. Historically, the world of Nelwë had been governed by the elemental sorcerers, who reigned from their vast cities built on power nexuses. Then, a long time ago, the Goblins invented the steam engine and discovered how to use the black powder. Using this powder and assisted by the Trolls, they freed themselves from the dominion of the sorcerers to build real industrial empires. Even so, their technology was extremely primitive and highly destructive, and deserts started appearing around the main technological cities. Thus a new force emerged as a reaction against this, the defenders of nature, who had their own cities and cult, and actively fought against all forms of technology.

The sorcerers went into rapid decline, but the last representatives of the neutrality between the two factions still exist. This neutrality remains in a mage city where the player arrives and, during the course of the game, he must decide what will influence his skills, the objects he can use, the allies he can recruit and the look of his city, Silverfall. The entire crux of the game therefore rests on this duality and the player must decide if he wants to acquire certain powers or better objects by following the paths of nature or science.

Information about

Silverfall

SP/MP: Single + MP
Setting: Steampunk
Genre: Hack & Slash
Platform: PC
Release: Released


Details