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Skald: Against the Black Priory - Now on Kickstarter

by Myrthos, 2019-06-03 10:42:48

SKALD: Against the Black Priory is now on Kickstarter, asking for 70K Norwegian krones, which is 7K+ in Euros and about 8K$. For your pledge you get: "a classic, turn-based RPG, set in a dark and gritty fantasy universe: full of tragic heroes, violent deaths and eldritch horror, with a dark, immersive plot and inspired by legendary titles such as Ultima and the gold box series".

SKALD: Against the Black Priory is a tile and turn based roleplaying game where you lead a party of up to six characters on an epic and perilous quest.

The game features: 

  • Vintage graphics using the glorious Commodore 64 color palette
  • Complex level-based character development with abilities, skills and features
  • Grindless tactical combat
  • "Choose-your-own-adventure" system and  dynamic, tree based dialog.
As a party based RPG, SKALD puts heavy emphasis on both roleplaying- and mechanical interaction between party members.

The current leader of the party can be swapped by the push of a button and the skills and abilities of the current leader will influence interactions with the game world. But be warned: Managing the party can be challenging with members having private agendas and motivations.

Combat in SKALD is turn- and menu-based. This leads to fast and grind-less combat (that can be automated). The design emphasis is on having interactions between abilities, tactics and situational circumstances create unique and challenging combat every time.

The game will feature a rich and highly interactive world with both scripted and systemic ways of interacting with the hundreds of NPCs, items, objects and plot points. The game will allow for, and encourage, a large range of player expression and roleplaying. 

Interacting with the world takes place through tree-based dialog, "choose-you-own-adventure sequences", combat, tile-based exploration and interaction with in-game systems. 

SKALD: Against the Black Priory will feature level-based character development with both numerical stats and special abilities. I also intend for roleplaying choices to affect character development by taking a leaf from classics such as Fallout 1 and 2. 

As a game of dark, gritty fantasy, magic is a huge part of the world building. It will play a huge part of the game and designing a system that is both mechanically and narratively appealing is a challenge I can't wait to dig into! More on that down the line. 

The game will release on PC (Windows) first with releases for Mac and handheld devices down the line. NOTE: Backer rewards are PC only. 

Estimated release date is June 2020.

I can't find a Youtube video of the game, so you have the check the one at the link. Matt Barton will have a video up where he hangs out with the developer in two days. Also, one of the characters in the game resembles Matt, which is probably no coincidence.

Information about

Kickstarter Games

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development


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