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Skyrim - Perks and Racial Powers

by Dhruin, 2011-09-26 23:13:47

Bethsoft forum member Sammuthegreat compiled all the info he could from a recent Skyrim hands-on experience at the Eurogamer Expo, offering the most complete list of Perks and Racial Powers currently available. There are two active threads (Part 1 and Part 2) that are well worth a look. The list of Perks is too long to post in this format but here are a couple samples:

I started the game, fiddled as quickly as possible with the character creator. The creator tells you (briefly) about each race's abilities, so without further ado:

- ORCS: Beserker
- REDGUARDS: Adrenaline Rush,
- WOOD ELF: resist poison, resisit disease, command animals
- NORD: Battlecry
- KHAJIIT: night-eye, claw attacks
- IMPERIAL: Voice of the Emperor, find more coins when looting
- HIGH ELF: regenerate Magicka more quickly
- DARK ELF: Ancestor's Wrath (surround self in fire), resist fire
- BRETON: Dragonskin (absorb spells), resist shock
- ARGONIANS: Histskin (regenerate health quickly), resist disease 50%, breathe underwater

- FIRST THING I NOTICED WAS THAT RACES HAVE DIFFERENT STATS TO START WITH. The baseline stat seems to be 15, with +5 in some stats and even +10 in others. For example:
- Argonians start with 25 in Lockpicking, 20 in Pickpocketing, Sneak, Light Amour, Restoration, Alteration
- Orcs start with 25 in Heavy Armour, 20 in Enchanting, Smithing (didn't see any more)
- Bosmer start with 20s in most of the thieving skills - Sneak, Alchemy, Pickpocket, Lockpicking - and a 25 in Archery

Thanks, CountChocula!

Information about

Skyrim

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC, Xbox 360, PS3
Release: Released


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