Your donations keep RPGWatch running!
Box Art

Skyrim - Review @ GameBanshee

by Dhruin, 2011-12-31 08:21:41

GameBanshee's Steven Carter has penned a reasonably critical review of Skyrim (though he acknowledges some personal preferences that set him at odds to Bethesda's approach) after 100 hours of play. A sample:

Unfortunately, the quests in the game have two major problems. First, they have almost no impact on the world. No matter what you do or don't do, nothing much will change. This is most noticeable during Skyrim's civil war, where the Imperials want the status quo and the Stormcloaks want more religious freedom. You can pick a side and end the conflict violently, but afterwards you might not be able to tell the difference. Worse, during the war itself, you're allowed to walk right up to the enemy faction leader and talk to him, and not only will nobody think to stop you, the leader will calmly exchange pleasantries with you, even if you've been cutting down all of the soldiers in his army. Other than some random comments here and there, the game just doesn't notice what you've done. 

Information about

Skyrim

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC, Xbox 360, PS3
Release: Released


Details