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Skyrim - Storytelling AI - future of Gaming?

by Aries100, 2012-02-14 14:13:57

Gamespy has penned an editorial where they ask this question:  Is Skyrim's AI Storytelling the Future of Gaming? It looks into what could become the future storytelling in games, based on Bethesda's Radiant AI-system. A quote:

Within the Radiant AI system, Bethesda's encoded the idea of a quest which the player can pick up at inns throughout the province. One of its formulae is: "{NPC} has been captured, and is being held at {Location}." Those variables are decided by the game on the fly. This would be an easy source of the infinite gameplay that Bethesda advertised, but Skyrim takes it a step further: To add meaning -- and perhaps drama -- the system determines which NPC should be captured by examining your character's history and picking an NPC that you've actually had a relationship with in the past. Maybe an old companion, or a shop owner you've sold surplus gear to. An NPC, that is, the player knows and might care about. Secondly, the system picks a nearby location that the player hasn't explored yet.

Do you think Bethesda's Radiant AI system has a part  in future games?


Source: GameBanshee

Information about

Skyrim

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC, Xbox 360, PS3
Release: Released


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