Skyrim - Storytelling AI - future of Gaming?
Gamespy has penned an editorial where they ask this question: Is Skyrim's AI Storytelling the Future of Gaming? It looks into what could become the future storytelling in games, based on Bethesda's Radiant AI-system. A quote:
Within the Radiant AI system, Bethesda's encoded the idea of a quest which the player can pick up at inns throughout the province. One of its formulae is: "{NPC} has been captured, and is being held at {Location}." Those variables are decided by the game on the fly. This would be an easy source of the infinite gameplay that Bethesda advertised, but Skyrim takes it a step further: To add meaning -- and perhaps drama -- the system determines which NPC should be captured by examining your character's history and picking an NPC that you've actually had a relationship with in the past. Maybe an old companion, or a shop owner you've sold surplus gear to. An NPC, that is, the player knows and might care about. Secondly, the system picks a nearby location that the player hasn't explored yet.
Do you think Bethesda's Radiant AI system has a part in future games?
Source: GameBanshee
Information about
SkyrimSP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC, Xbox 360, PS3
Release: Released