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Skyrim - Success Motivates Remedy

by Dhruin, 2012-02-25 21:50:14

I found this one interesting because it seems to me Remedy is ignoring the context of Skyrim's structure in using it as vindication of story-heavy games. From Eurogamer:

It is this gargantuan success that has convinced Remedy, creator of Max Payne and Alan Wake, that it's on the right track with its complex stories.

"The Call of Dutys and the Battlefields are doing extremely well in the US," Remedy head of franchise development Oskari Hakkinen told Eurogamer. "Those are the type of games that are in popular demand, so it's really positive to see Skyrim and other RPG games that have a lot of story in be successful as well.

"It gives us motivation to do story-driven games, because there's obviously an audience out there of people who enjoy story as well.

"Seeing something like that being successful, we don't need to consciously try to make our stories any less than they are, not try to make them any simpler. Our stories are not necessarily complicated, but our games are very story heavy. And, just to see games like Skyrim succeed, it's like, let's not try to make it any less story-heavy." 

Information about

Skyrim

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC, Xbox 360, PS3
Release: Released


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