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Skyrim - Todd Howard Interview @ EDGE

by Aries100, 2011-07-18 20:34:50

Todd Howard talks to EDGE about various Elder Scrolls things.   Topics covered are how much adjustment it took to move back to Tamriel after developing a Fallout game, if we ever get to se an Elder Scrolls game developed by an external studio, if Skyrim will have some of Morrowind's "idiosyncratic otherness" and more.

Here's a sample:

Was Oblivion’s setting weird enough? Will Skyrim reintroduce some of Morrowind’s idiosyncratic otherness?

I think some people, when they go to explore the world, want to be surprised more. I don't know that I'd categorise it as weird per se, but more culturally different. Skyrim has a much more unique sense of culture to it than we did in Oblivion, where one was relatively the same as another, whereas here they're vastly different. If you've seen the trailer, that first city shot, that big stone city is actually an ancient dwarven ruin carved into this mountain. It's one of the main five cities. We wanted Morrowind to feel alien, like you were a stranger in a strange land. Whereas this we want to feel instantly familiar but that it does have it's own unique culture. We kind of walk that line in between the two games, if that makes sense.


Source: GameBanshee

Information about

Skyrim

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC, Xbox 360, PS3
Release: Released


Details