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S.T.A.L.K.E.R.: Clear Sky - Interview @ PC Igre

by Dhruin, 2008-05-29 23:20:19

GSG's PR manager Valentine Yettyshev has been interviewed at PC Igre about Clear Sky:

3. Which of the ideas, originally planned for Shadow of Chernobyl, that did not come to life, do you intend to implement in Clear Sky?

The main thing occurs to me is a group AI. This type of AI controls the actions of the factions, their interests according to the current situation in the Zone. That thing made the war of factions possible. We didn’t want to make some scripted events, we wanted to give the player complete freedom inside the complete AI world. Factions are fighting for territory, science and other spots that give the faction some advantages. Faction could send detachments to attack or fight the spot back, decide which spot is the most interesting at the moment and actually act as a real faction. And if we add the Smart Cover system implemented in Clear Sky it makes the actions in the Zone very realistic and the further development of situations completely unpredictable with hundreds of possible variants.


Source: Blues News

Information about

S.T.A.L.K.E.R.: CS

SP/MP: Single + MP
Setting: Post-Apoc
Genre: Non-RPG
Platform: PC
Release: Released


Details