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S.T.A.L.K.E.R.: Clear Sky - Re-Review @ bit-tech

by Dhruin, 2008-12-13 22:19:38

S.T.A.L.K.E.R.: Clear Sky received mixed initial reviews, so bit-tech has returned to examine the game after all the patching and a little distance.  The score is 7/10 and they still have issues with game design choices:

The reality of the bleeding system though is that you end up carrying around a stupid amount of bandages, which completely overrides this sense of realism. You have to wrap a new bandage on after every scrape, no matter how little damage you took. There’s nothing on this earth capable of simultaneously wearing away our will to live and keyboards like having to tap ‘C’ every five seconds in a gunfight.

What really begins to grate though is that the bleeding system isn’t very consistent, proving to have more holes in it than Amy Winehouse's elbows. For some reason medkits in the Zone don’t include any type of bandages, so if you take a shotgun blast to the face in a fight then you’ll need to use a medkit, put a bandage on, dodge the next shot and return fire all at the same time. Why do medkits instantly restore your health but not stop you bleeding at all?

Information about

S.T.A.L.K.E.R.: CS

SP/MP: Single + MP
Setting: Post-Apoc
Genre: Non-RPG
Platform: PC
Release: Released


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