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Star Control - September Update

by Silver, 2016-09-14 05:29:27

At the Stardock forums they have posted a new update for the Star Control game in development and it makes for interesting reading.

Star Control: September 2016 update

One year ago I wrote the September 2015 update. You can read that here.

A lot has happened in the past year. So let's get right to it!

Greetings!

With Offworld Trading Company now released as well as Ashes of the Singularity released, the Star Control team has gotten reinforcements. The team is now a who's-who of some of the most experienced game developers in the industry.

Broadly speaking, the Star Control team is made up of the leads of Civilization IV, Civilization V, Galactic Civilizations and numerous other classics. Never before have I worked with a team with this much experience. So many people love Star Control and want to bring it back.

Challenge #1: The technical challenge

Star Control is an immensely difficult technical challenge to do today. You really wouldn't think that given that 24 years ago, Star Control 2 was done as a DOS game. How hard could it be?

The challenge is that Star Control is really five games. Let's walk through that:

Game #1: A planet exploration game. You could make an entire game around Star Control's planet exploration concept.

Game #2: A galaxy exploration game. Space is big. In fact, some say the universe has hundreds, perhaps even thousands of stars. In Star Control's case, the galaxy has over ten-thousand planets out there.

Game #3: An adventure game. This is the meat of the game. Going on quests, getting an interesting story to drive you to new objectives is what, ultimately, ties the game together. Without the alien adventure game, Star Control would just be some game where you explore a big galaxy full of planets to land on to get resources to upgrade your ship to get to the next planet. And who would want that? ...

Game #4: The combat game. Super Melee. This is where you battle with other ships that have unique weapons and defenses. It's an action game.

Game #5: It's an RPG. You are the captain. You have a ship. The ship is, ultimately, your character. Your allies are your party. You level up, get equipment to upgrade your ship so it's better and more interesting.

It's a big project and one we're happy to tackle. But it won't be easy.

Challenge #2: The budget

The new Star Control game is the biggest game we've ever made. Its budget is bigger than the combined budgets of all the games we've released in the past few years. Stardock is the oldest independent game studio left in the industry and this game is a huge challenge for us budget-wise. When people get excited about this game or that game, it's easy to forget that most of those games are from publicly traded companies or are funded by a publicly traded company. The new Star Control is not. It's directly funded by the individual sales of our games by you guys.

Challenge #3: The Setting

Star Control takes place in 2085. The humans are about to discover that the galaxy has been busy for a long long time.

Challenge #4: Hardware requirements

Star Control uses the Nitrous engine. For those of you not familiar with it, it's a next-generation 3D engine that can handle CGI like visuals in real-time. However, that comes at a price: Hardware. We are working hard to make sure Star Control will run on almost any system that supports DirectX 11, DirectX 12, or Vulkan.

Founders and setting up canon

...
There is a single Star Control multiverse. Star Control 1 and 2, the Ur-Quan conflict epic, takes place on the universe we designate as Earth-UrQuan. Star Control 3, however, takes place on Earth-Crux. Earth-Crux is similar to Earth-UrQuan but is not the same universe. Thus, if Paul Reiche and Fred Ford, who today work for Activision working on Skylanders are able to return to their Ur-Quan stories, we presume they'd continue from the events in Earth-UrQuan (or whatever designation they'd prefer).

The new Star Control prequel also takes place in its own universe. That doesn't mean it's a universe without the Spathi and Ur-Quan and so forth. But if you run into them, it won't be until at least 2122 (after this prequel takes place and only if Paul and Fred are involved in that story).

For all players, the new Star Control prequel is a clean slate.

For people who aren't familiar with all this lore, we still sell Star Control 1/2/3 from the 90s so you can get into that lore.

Information about

Star Control

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Non-RPG
Platform: PC
Release: Released


Details