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Star Traders: Frontiers - Launched

by Silver, 2018-08-01 10:14:21

Star Traders: Frontiers has launched on Steam.

Update #88: Full Launch Status in 5 ... 4 ...


Tonight, Star Traders: Frontiers is rising up out of Early Access and into its full launch status on Steam. Throughout these 8 months, the community response and level of engagement has been phenomenal. We’ve worked closely with so many of our players to improve the game across the 88 Early Access updates. While we are thanking people who helped make the game what it is today, we can’t miss a chance to thank all of our KickStarter backers who supported the vision for STF from the very beginning.

Early Access may be over but this is far from the end. We will shut down the Early Access Dev Roadmap but will be spinning up a new one with any remaining feature copied over. If you know our studio and our games, you know that we love supporting them and updating them. Star Traders: Frontiers will be no different, so you can expect the updates and continual improvements to continue.

To celebrate the launch, Star Traders: Frontiers is 20% off for the week. There is no better time to tell a friend, leave a review or share the game with your neighborhood streamer, gamer or games community. Thank you as always for helping Cory and I get the word out.

Celebratory Hat
It wouldn’t be a real celebration without a free hat. So -- Update #88 has added a new military-styled hat to the mix.

We’ve also added 2 more environmental art boards to different landing zones -- a new radiation wilderness and a major urban zone that appears on either garden or jungle worlds.

Original Soundtrack
We are proud to announce the release of the Star Traders: Soundtrack as well. Thanks to Peter Venne from Viking Studios, the soundtrack includes 11 minutes of completely unreleased new music for a total of 33 minutes across 6 tracks. The new music will be coming to the game soon but for now you can check it out in the soundtrack. Thanks to everyone choosing to support our efforts and composer through this DLC.

Bounty Hunter Missions
Edict-bearing hunters gained 2 missions in the last update and now 2 more extended fugitive hunt missions have been added, featuring tracking down a target across multiple urban and wilderness zones. More Edict-specific missions will be rolling off the assembly line over the next few updates, so get your blood badge and get ready to ride!

Enemy AI Gains Ships
We always release new ships to players-only first in order to make sure there isn’t a lurking balance issue or problem that enemy captains and AI could unfairly use against your captains. With enough time for extra testing and metrics under their belts, the Aeternum Vindex and Palace Interceptor have now been handed off to enemy captains to use. Which also opens up a new possibility of getting one of these locked ships -- using a Prize Ship Talent to pick on up!

As always, a huge thanks to our community and captains for giving us such momentum and energy through Early Access. We’re carrying that energy forward into the next phase and onto the next dev roadmap!

We hope you’ll take a moment to press ‘F’ to leave a review or tell a friend.

v2.3.27 - 8/1/2018
- Star Traders: Frontiers launches out of Early Access!
- Released Original Sound Track -- 33 minutes across 6 songs

- Added new hat type -- military cap
- Added 2 new environment arts (radiation wild, garden or jungle urban)
- Added 2 new Bounty Hunter mission types -- multi-hop fugitive hunts among urban and wilderness
- Added Smuggler and Pirate AI that uses the Aeternum Vindex
- Added Bounty Hunter and Pirate AI that uses the Palace Interceptor
- Improved several Crew Combat sound effects for weapons and damage
- Talents "Menacing Demeanor" and "Red Badge" no longer incorrectly fires against Independents
- Fixed bugs in some unlocks not showing correct eligiblity
- Fixed bugs with Talent cooldown display

Information about

Star Traders: Frontiers

SP/MP: Single-player
Setting: Sci-Fi
Genre: RPG
Platform: PC
Release: Released


Details