Your donations keep RPGWatch running!
Box Art

SW:TOR - How BioWare Built Enough Content

by Couchpotato, 2015-04-19 05:25:12

Gamasutra is hosting an old GDC 2011 video where ex-BioWare Designer George Zoeller talks about how the developer made enough content to fill The Old Republic.

Designing and operating a massively multiplayer online game is a Herculean effort in itself -- but how do you rapidly pack it with enough stuff to do that your players don't get bored?

In a talk recorded at GDC Online 2011, now-departed BioWare designer George Zoeller uses Star Wars: The Old Republic to explain how spatial analysis can be used to support a rapid content iteration process during the late stages of MMO development.

He reveals how BioWare's homegrown 'HoloProjector' spatial visualization toolkit is used in day to day development to surface user behavior metrics to The Old Republic's developers for decision making and content validation, then discusses lessons learned by the team and provides information on how to get started with the topic on your own game.

Information about

SW:TOR

SP/MP: Single + MP
Setting: Sci-Fi
Genre: MMORPG
Platform: PC
Release: Released


Details