Your donations keep RPGWatch running!
Box Art

That Which Sleeps - GreenLight & Minions

by Couchpotato, 2014-10-13 13:37:28

The next update for the funded kickstarter game That Which Sleeps has more information on Procedural Generation, minions, and talks about Steam Greenlight.

Procedural Generation Stretch Goal

That magic number is coming ever closer, and as part of our consideration in adding Procedural Generation we had created a Proof of Concept to ensure that not only was it possible to add in a reasonable time frame but also that it would have unique elements that other, similar approaches do not have.  After completing the prototype, we were sure we had an amazing way to implement some simple and yet compelling genealogical generation.

Let's Talk Minions

The under-appreciated but critically important Minions never get the focus they deserve, so we wanted to describe a few of our favorite minions, explain how you recruit them, and what other uses they might have.  

Orc Grunts - The low Orc on the totem poll, you can pretty much find these guys anywhere.  They take very little time to rally and have a minimal Command Cost so any Agent can make use of them, but they offer only very slight protection.  Best recruited when you are either desperate for some fodder and cheap labor, or if you have a synergy with orcs that gives them that extra punch they desperately need.

Deep Ones - Servants that lurk beneath the ocean, the Deep Ones are a unique minion that changes in mechanics the longer you have it under your command.  Beginning as skilled infiltrators who excel at targeted kidnappings, they slowly turn to their more bestial stature as shuffling monstrosities that reek of the sea.  In this form you'll find them more potent at combat and of even more use if you find yourself on the ocean.  However, to recruit these oddities you'll need to first strike a deal with their masters.

Courtesans - Not all minions are found outside city walls, and a Courtesans deft political maneuverings can lead to far more deaths than an Orc's Axe.  Any Capital City will find plenty of these cunning creatures available for recruitment, though if time is of the essence you'll need to pay in gold.  Make sure you know where your schemes will take you, a Courtesan's bonus to your Infiltration will only help in Cities.

Giants - Don't recruit a Giant if you want to stay unknown, they have the highest Profile in the game.  Of course, when you have a Giant at your side who is really going to come and stop you?  Difficult to recruit, even tougher to kill - you won't find Giants simply wandering along the road.  It may take powerful magic to bind one to your service, or the proper understanding of their ancient culture.

Shoggoths - Can you ever really command a Shoggoth?  Simply bringing one into being is feat enough, but in the moments of clarity where you can impose your will on one of these Eldritch Abominations you can drive your enemy to madness.  It would take an aberrant mind to summon one, in a place where odd intersections make proper arrangements.

If you'd like to see the actual stats for these minions, or if you'd like to get another sampling, please let us know!

That Which Has Been Greenlit

After only 3 weeks on Steam we have been Greenlit!  Thanks to all of you for voting - and you can expect to see us on Early Access in the first part of next year.  

Please note that the "preorder" tier here coincides with our Steam Early Access release, and the "Beta Backers" will be getting a copy of the game much sooner.  We'll post a more in-depth release schedule for Early Access and Beta Backers in a coming update.

Once we finish Kickstarter we'll continue to post regular updates for backers, and interact with backers on the Beta forums, but we'll also look to post regular updates and content on our Steam page - so consider adding us to your favorites list on Steam.

Information about

That Which Sleeps

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Cancelled


Details