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The Banner Saga - Patch 2.7.01 Released

by Couchpotato, 2014-08-07 05:22:11

Stoic Studios released a patch 2.7.01 for The Banner Saga this week, and posted the changes on the games official forum. Here is more information on the patch.

There is a candidate hotfix build on the 'beta' branch. We will QA it tomorrow but you guys can go ahead and take a look. In particular, I am interested in Russian feedback on the new font. To switch to the 'beta' branch select it from the dropdown in

Steam LIBRARY->The Banner Saga ->Properties->BETAS->"Select the beta..."->"beta - For public testing"

Release Notes 2.7.01:

  • NOTE: Allow silver arrow to work properly even if player is out of willpower
  • NOTE: Increase pan speed during battle. This creates a smoother experience, especially on lower end machines.
  • NOTE: Update Vinque font to include Russian text. No more Arial for Russian
  • NOTE: Fix decamping very close to the next travel location trigger

Test Notes:

NOTE: Allow silver arrow to work properly even if player is out of willpower

This affects the 'battle self popup' across the board for all units. Please test cases of legitimate willpower exhaustion as well as the silver arrow case which has a willpower cost of zero. Please test the '2' hotkey that activates the targeting mode for this ability.

NOTE: Increase pan speed during battle. This creates a smoother experience, especially on lower end machines.

Affects all battles across the board but should only have a cosmetic effect. The pan speeds for villages and travel scenes should remain unchanged

NOTE: Update Vinque font to include Russian text. No more Arial for Russian

Instead of switching Vinque to Arial in Russian, we now switch to an alternate Vinque (VinqueRU). VinqueRU looks slightly different than Vinque, mostly in the glyph spacing, but overall looks similar. The Languages menu should always display language buttons other than the Russian button (Русский) in plain Vinque. I had some issues with the non-Русский buttons getting messed up after a restart, which is now fixed, but please check how the VinqueRU is getting swapped out both at runtime and through a restart.

NOTE: Fix decamping very close to the next travel location trigger

This was a global issue that could affect anyone, albeit uncommonly. The way to make this happen was to camp while traveling, very close to reaching the next scene change trigger. For instance, when approaching Frostvellr. If the camp button is hit immediately before reaching the trigger, the caravan will start to slow down. The caravan hits the trigger and stops 1 pixel before the trigger immediately, and goes into camp. When camp is exited, the travel screen comes up for a brief moment and then Frostveller loads. At this point, the player would no longer be able to save. I have addressed this by changing the way DECAMP works -- DECAMP is waiting for you to load into the old travel scene. It never finishes loading into the old travel scene because it immediately kills the load and starts loading a new scene. I made DECAMP listen for those interrupted and exited scenes. This needs thorough testing because DECAMPing everywhere is affected (towns, camps, etc... Anywhere you hit the "Leave" button)

Information about

Banner Saga

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released


Details