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The Flame in the Flood - Interview @ OnlySP

by Couchpotato, 2015-01-03 02:33:23

James Billcliffe of OnlySP had the chance to interview developer Molasses Flood, and ask a few questons about their rouge-like game The Flame in the Flood.

The Molasses Flood’s first game, The Flame in the Flood, comfortably achieved its $150,000 Kickstarter goal, raising $250,000 by its conclusion on November 7th 2014. While still a brilliant achievement, this sum pales in comparison to the rumoured budget for Dowling’s last project, Bioshock Infinite, which a New York Times analyst estimated cost $100m to develop – a claim which Infinite’s creative lead Ken Levine denies.

“The main difference that I see between the two is what resources that you have at your disposal. Working on a big AAA game, there’s a sense that you can set your sights on anything and you can do it. You can spend your way through any problem.” Dowling explains. “With the six of us working off of, initially, savings and now, the money we got from Kickstarter, there’s never been a point where what we can do is anything. From the beginning we needed to think very explicitly about scope, how much can we do in a reasonable amount of time, what we can do well.” he adds.

 

Information about

Flame in the Flood

SP/MP: Single-player
Setting: Historical
Genre: Roguelike
Platform: PC
Release: Released


Details