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The Making Of Fallout 4 @ Game Informer

by Hiddenx, 2015-11-08 20:42:35

Game Informer tells the story of the 7-year development of the upcoming game Fallout 4:

The seven year journey behind the biggest game of the year

Coming off of the success of The Elder Scrolls V: Skyrim, Bethesda Game Studios began work on its most ambitious game yet for hardware that didn’t exist. The team’s plans were impressive, allowing players to build their own weapons and homes, and dictate their own fates in the wasteland through intertwining story arcs and relationships that could end in love or death. The development spanned seven years, delivering successes, failures, and unexpected detours like porting Skyrim to the Xbox One (keep reading). Just 25 days before Fallout 4 releases, the creators sound off on the lengthy development process as they brace for players to experience their game.

The sprawling open-world adventures Bethesda Game Studios is known for were once made in the basement of a fairly ordinary office complex located in Rockville, Md. The floors above it that allowed sunlight were occupied by a wide variety of businesses and Bethesda’s publishing division. The enormous success of the studio’s in-house franchises, The Elder Scrolls and Fallout, led to Bethesda taking over the entire building. The lobby, which was once a sea shared by business people in suits and game developers in T-shirts, is now a gaming shrine holding an enormous statue of the Panzerhund from Wolfenstein: The New Order, and various life-size statues of characters from Fallout and Elder Scrolls. The T-shirts of the game developers won out. Bethesda Game Studios’ office was moved from the basement to the building’s top floor, its walls littered with beautiful concept art from all of its projects.

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Information about

Fallout 4

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: Released


Details