The Witcher - Blog Update @ IGN
CD Projekt's blog for The Witcher at IGN continues their history of the development, with Project Lead Jacek Brzezinski taking over from CEO Michal with writing duties:
Once we managed to get our itchy fingers on Aurora, our first priority was to dispose of the unnecessary elements of the “Neverwinter Nights” engine that would otherwise clutter up the processing power in “The Witcher.” Among other things, we had to replace the d20 turn-based mechanism with our own real-time fighting system. Additionally, we experimented with a less isometric camera view, aiming to render the game experience radically more cinematic. Cut scenes were also embedded into the game, in an attempt to circumvent any technical issues we had with the then still relatively raw and unpolished engine.
Information about
WitcherSP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released