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The Witcher - D'jinni Toolkit Interview @ IGN

by Magerette, 2008-03-28 20:26:55

The Witcher Vault over at IGN has posted a short Q & A with Mateusz Kanik, designer and D'Jinni Team Lead at CD Projekt Red, about the  soon to be released  modding tool for The Witcher. The fact that the toolkit is for the experienced modder is stressed, and that it basically consists of the same tools used by the devlopment team to make the full game. The interview concludes with this question:

Finally, do you have any words of advice for anyone wanting to attempt to make a mod with the toolkit?

    First is [to have a] good idea. You should have really splendid idea. When you have it very important is to build the quests around this idea, psychological traits, and relationships of the NPCs, and getting them involved. There should be cohesion with an idea - for instance even side quests should be logically connected with main plot. When main idea of your adventure is love - put love everywhere you can! Second thing is modding/scripting experience. If you don't have it - learn it! It's not so hard, really. Read forums, tutorials, and try to experiment by yourself. And Third thing - your first adventure shouldn't be hudge. Try to finish small one at the beginning. Master the toolset and then start with something more ambitious. So basicly it's enough to have a lot of ideas and suitable motivation. The rest will come itself for sure!

 


Source: GameBanshee

Information about

Witcher

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released


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