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The Witcher - Interview @ GameShark

by Dhruin, 2007-06-07 23:53:18

CD Projekt's Michal Madej has popped up again in an interview at GameShark about The Witcher.  This topic created a bit of discussion recently so here's another explanation:

Secondly, a large proportion of games tend to – simply through their construction – severely restrict their own ability to create the build-up before dramatic decisions are to be made. Moreover, and probably more significantly, players can save their progress before making the choice, verify whether its outcome is beneficial enough to pursue, and only then make the actual decision, depending on what proves most advantageous. Now tell me, where is the fun in that? We addressed the problem by introducing a certain time delay before the consequences of any decision become apparent. Only after a couple of hours of gameplay will the player have to confront the outcomes of his choices. As a result, the gamer will truly have to follow his own consciousness, as he increasingly empathizes with Geralt and his predicaments. Even more significantly, however, whatever choices are made, all are equally valid, as all make the plot progress. Moral dilemmas, therefore, need to be treated as a price to be paid for the attainment of results. The consequences of these choices will steadily keep building up throughout the plot. A point I would like to add is that players will always be made fully aware why they are where they are in the story, as special cut-scene “flashbacks” will be employed.


Source: Bluesnews

Information about

Witcher

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released


Details