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The Witcher - Patch 1.2 Now Available

by Magerette, 2007-12-20 19:31:16

The official site for CDProjekt's cRPG The Witcher has announced the release of patch 1.2, before Christmas as promised. The patch is designed primarily to decrease save/load times and tweak in-game bugs:

After long and impatient awaiting, the time has come - we encourage you to download the latest version of patch (1.2) for The Witcher. We have made a lot of effort to ensure that patch 1.2 has been tested in the best possible way, and at the same time to present it to you before Christmas, as we have promised. Patch 1.2 fixes, among all, the issues of older versions that were most commented on, such as long loading and saving times, loading/saving mechanism, removes many possible random crashes, as well as several minor bugs. Patch 1.2 works with older versions of the game, starting from 1.0.

You can download the patch from the official webpage, and it's also available at the following mirrors: FileShack, Gamer'sHell, and The Patches Scrolls.

Thanks to kalniel, for posting the news on the Witcher subforum.

Thanks also to Magnus, theexar, Sythlia and Licaon for writing in.

Edit: Here are the relevant patch notes (mild spoilers could apply)-

Gameplay and text bugs fixed:
- Fixes for Alina not being at her home when she should (Act 4).
- Wife's Tears Potion fixes.
- Fixes for usable doors on the swamps (Act 5).
- Fixes for Alchemist in manufacture giving quest items to Geralt (Act 3).
- Fixes for some items to be found in Fields (Act 4).
- Fixes for a disappearing enemy in quest Haunted House (Act2).
- Fixed problems with Alvin's spawn (Act 1).
- Few minor text fixes for all languages.

Code bugs fixed:
- Loading times are much faster!
- Saving is much faster!
- Another portion of stability improvements.
- Fix for rare "red rectangle" effect on loading bar.
- Quest tracking fixes.
- Some cursor fixes connected with finishers in tight places.
- Quest now won't update when Geralt is dead causing multiple problems.
- Autosave mechanism fixes (numeration).
- Savegame files fixes – some irrelevant information was sometimes generated inside.
- The game won't make an autosave if Geralt has an effect preventing him from talking (like knockdown, stun, push) - the result would be no talking at all for the rest of the game.
- Now you can't attack neutral NPCs if you input the second (etc.) sword sequence in them, while first attacking a hostile.
- Dandelion's music won't be 'echoed' while changing location twice.
- The game can handle broken savegames now – it returns to main menu.
- Motion blur effect won't stay active despite Blizzard potion wearing off – drinking, then changing location, then cutscene.
- Final fixes for weapons disappearing from enemies’ hands.
- Grass and small stones being multiplied – fixed.
- Fixes for receiving damage from Striga while being far away.

Art bugs fixed:
- Few level decoration fixes.
- Fixes for barghest attack animation. 

Information about

Witcher

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released


Details