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The Witcher - Reviews @ BlueAlien and GamersInfo

by Dhruin, 2008-01-01 00:31:29

Two new reviews are around for The Witcher - let's start at BlueAlien, who scored the game at a hefty 9.25/10:

The Witcher has three possible endings that depend entirely on the actions you take in the game. On top of the multiple endings each of the actions that lead to them have different in-game consequences. Supporting one group of people over another, or taking a neutral stance, will affect the game multiple chapters down the road. For example, you are tasked by a merchant to kill some monsters that have been interfering with his business. After you are finished with them you notice a group of people are starting to run off with the merchant's stuff. How you respond to this situation will make the next chapter more or less difficult but I won't say how. The Witcher is full of little choices and paths like this. There are a number of sidequests that are not necessary to the main plot but help to flesh out the world and, of course improve your character through money, equipment and experience. There are also two minigames that can be found throughout the course of the game, fistfighting, essentially drunken brawling, and dice poker. Both are the subject of own, entirely optional quests. Dice poker is played by rolling a set of five dice, looking for doubles, triples, straights and the like while fistfighting and drinking games are accomplished as you would think - hitting things and drinking things.

...the next is at GamersInfo, who have underestimated the choices if I am thinking of the right part of the game:

There are other issues as well: I found some quests to be a bit inconsistent in the way they handled multiple moving parts. For example (and I'll try to avoid spoilers), one ongoing mission involves multiple characters whom Geralt is investigating. The game allows the player to make up his own mind as to a particular character's guilt or innocence. But, a problem arises when the next step in the quest requires the player to contradict that choice. For instance, I had determined a character's innocence; however the mission-giver then required me to kill that character in the following step of the quest. As Geralt is unquestionably an intelligent being, it makes little sense for him to betray what he knows to be true in such a way. Yet in order to proceed with the remainder of the quest, the player must kill that innocent character. It just feels broken.


Source: Bluesnews

Information about

Witcher

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released


Details