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The Witcher: Rise of the White Wolf - Interview @ VG247

by Dhruin, 2008-12-04 23:16:40

Tom Ohle steps up for a short interview with Videogaming247 about Rise of the White Wolf.  Here's more clarification on the project:

Aren’t owners of the PC version going to feel a little miffed that you’re saying the console SKUs are essentially better than the PC game in both graphics and control?

I think that’s probably a bit of a misinterpretation of what we’re doing with Rise of the White Wolf. We simply weren’t able to efficiently move the existing engine to consoles, so we’ve worked with an external studio to make a new engine. We’re taking the same story from the PC game and essentially building everything else from scratch to take advantage of the consoles’ controls and features. The combat is really deep, but it plays more like you’d expect a console game to play. The graphics look great, but of course we have to work within the capabilities of each console. Basically it’s a console game through and through… any PC gamers who get upset about missing out on the features are hiding a dark secret: they actually prefer console games and controls.

Information about

Witcher: RotWW

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: Xbox 360, PS3
Release: Cancelled


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