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The Witcher: Rise of the White Wolf - Q&A @ GameBanshee

by Dhruin, 2008-12-15 21:22:19

We overlooked this interview last week between GameBanshee and Tom Ohle to discuss Rise of the White Wolf.  On the relationship with Widescreen Games:

GB: How did you wind up working with Widescreen Games? Can you give us a quick overview of what exactly they'll be contributing to RotWW?

Tom: We obviously had a few options for how we could approach Rise of the White Wolf’s development… do it all internally or find a studio that could help us out. Given that this was to be our first console title, we figured it would make more sense to find a studio with console experience – and importantly, console technology – to work with. We looked at a number of options and decided to go with Widescreen, as their tech fit our needs and they were enthusiastic about the project. They’re providing the technology base and handling implementation of assets and new design elements into the new engine. They’re also making sure everything actually works.

Information about

Witcher: RotWW

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: Xbox 360, PS3
Release: Cancelled


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