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Tides of Numenera - Post-Funding Update #29

by Couchpotato, 2014-03-28 05:18:59

InXile Entertainment has posted a new post-funding update were they they talk about Cliff Lore, adapting tabletop rules for CRPG gameplay, and a web developer position.

Make sure to click link as the update is once again a huge wall of text.

Updated our Journal: Cliffs Notes

Thomas here. I hope that Spring is breaking on all of our Tormented backers, much as I hope it will break for Colin soon so he can finally be free of the Land Of Eternal Winter – as he likes to describe it. It's an exciting time for us; not only is the Torment pre-production making great progress, we have steadily expanded our ranks as well (more news for you on this very soon). On top of that, we will soon be meeting again at inXile's offices, with Adam flying in from Thailand, Colin from the Land That Knows No Sun this April and me coming in from the Netherlands. We have figured out how to work well together over the internet, and it has been a pretty seamless process all things considered, but it is always nice seeing each other and talking in person.

GM Agency

Adam here.

I recently opened up a spot on my blog for folks to ask me anything. I've gotten some interesting questions so far, but this one I thought might be of interest to our backers. Thomas said:

A lot of Numenera's rules seem to be designed around a push-pull between the players and the GM. Are you finding that difficult to adapt to a cRPG where the "GM" is static content that is predetermined?

I prefer the term "interesting." The folks who run the Italian Torment blog asked me some fairly in-depth questions along these very lines (you can read my answers here; scroll down for English), so I'll try not to repeat myself.

So while some tabletop RPGs are largely combat simulators—and therefore easier to adapt into a CRPG—Numenera is primarily a storytelling simulator. Combat and tactics are in there, along with rules to adjudicate every other situation, but if you're not collectively telling a story along with it, it could get boring fast

Information about

Torment:ToN

SP/MP: Single-player
Setting: Technofantasy
Genre: RPG
Platform: PC
Release: Released


Details