Tower of Time offers five difficulty levels, accommodating players who want a story-focused adventure without all the crushing combat. But it seems clear that battles are meant to be central to the experience: Rather than the "real-time with pause" style common in other RPGs, Tower of Time has a "slow-time feature" that demands on-the-fly attention and puts a priority on pre-fight preparation. And in case there was any doubt, the "Epic" difficulty level, where "one mistake will likely wipe out your party," is promoted as a feature rather than just a bad idea.
[...]