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Ultima 6 Project - The False Prophet - Forum Tidbit: TB Possibility

by Corwin, 2007-03-28 01:38:37

Came across this interesting post from Project Lead Frilly Wumpus in response to a question about making the game Turn Based:

 This actually got me thinking.... Baldur's Gate had a neat feature that would allow you to pause the game on different "triggers" such as when a party member is attacked.  I've just added something similar to the latest unstable build of britannia_logic.  I'm calling them combat pauses and eventually they will be exposed via a settings screen, but are currently tweakable in k_inc_pb_config.skrit.  They are disabled by default, but to turn them on, go into the debug console and type:
  x combat_pauses true

What they do is:
- If a party member is attacked or attacks something, the game pauses.  If there is no combat for 40 seconds real-time, it will reset and pause again on the next attack. (This is so the game doesn't pause after every sword swing..though if you want to turn that value down to 1 second for near-turn based, be my guest. Smiley )
- If a party member dies, the game pauses
- If a party member crosses over a total health threshold, the game pauses. ie: it's currently set to pause if a character dips below 10% total health...again.. configurable in k_inc_pb_config.skrit.

For more information on this remake of the classic Ultima game using the Dungeon Siege engine (as Lazarus did), head over to their forums

Information about

Ultima VI Project

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released


Details