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Underworld Ascendant - Combat Update

by Myrthos, 2015-12-23 13:57:35

There is something to smash now in the current state of development of Underworld Ascendant.

The foray into combat has begun! We've got an internal Prototype where you can now smack things with... well, at the moment, a stone axe. Not glamorous, but does the blunt work.

As with the other game systems, our goal with combat is to give the player a range of interesting choices on how to approach a problem. At the same time, we don't want seventy-five buttons for the player to memorize. The trick is in striking the right balance between tactical depth and keeping the system streamlined enough so that players can readily get a handle on combat.

We also realize there are different types of gamers out there. Some love moving though a 3D space like an over-caffeinated ninja. Others prefer to be more careful and slower-paced about their actions. On the team, Chris is a twitch gamer. His idea of perfection of movement is Ninja Gaiden or running around in Mirror's Edge and Titanfall. Tim isn't as much a fan of twitch gameplay, preferring more paced and tactical thinking in his combat.

Since we're a role-playing game at heart, we'll be leaning more towards tactical pacing for Underworld Ascendant.

Their Early Access prototype is available to backers now.

Information about

Underworld Ascendant

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released


Details