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Underworld Ascendant - Interview @ Gamespot

by Myrthos, 2015-10-28 22:16:39

Gamespot interviewed Paul Neurath and Joe Fielder about Underworld Ascendant.

Is every situation going to have an elaborate, contextual solution like the lava we saw in the demo?

Neurath: We're designing those spaces with dynamics and things you can, what we call "frob." In this case, we're showing some lava flow going through, but in the actual game, we would have multiple things going on. You might also have other fluids, a subterranean stream that you could dam up or redirect. There could be a landslide that you could start. There could be a creature that you could charm and [have] fight on your side, if you had some magical skills.

In the original Thief, one of the things that was very important to that game was, we allowed you to manipulate the environment. If you had some corridor you had to traverse that was patrolled and it started with a set of torches, you could use a water arrow to create a corner of shadow that you could then take advantage of. That's a very important step, because the player is now looking around the environment and saying, "What can I change in this environment to give myself an edge and an advantage?"

Fielder: We'll also allow the player to fail. It may be that, "There's a finite amount [of lava], and I'm using it to try to open up a door, and I've accidentally diverted it to the wrong place and now it's gone. I can't go in there now." Other than say like Dark Souls, I can't think of too many games that have done that.

Neurath: There have to be consequences. You have player choices; the choices have to matter. I think that's the unique power of games, as opposed to a film or a book. That's the lens we look through: "Does this empower the player to craft their own experience?"

Fielder: We're not going to create a super-high difficulty curve. There's often many solutions, and so [with] trial and error, at least, you'll probably get there.

Neurath: If you slam one door in your own face on accident, there's potentially another one around the corner, if you just look for it.

Thanks Eye.

Information about

Underworld Ascendant

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released


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