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Warhammer 40K: Inquisitor - Interview @ GamingBolt

by Myrthos, 2015-09-24 23:56:04

GamingBolt have talked with lead narrative designer Viktor Juhász and producer Zoltán Pozsonyi about the story, post-launch content updates and other features of Warhammer: 40K: Inquisitor - Martyr, as spotted by our Eye.

What kind of plans do you have for the “continuous flow of content”? Will there be periodic updates and new areas added to Warhammer 40,000: Inquisitor Martyr?

Viktor Juhász: Our main goal is to keep the Caligari Sector alive and kickin’ for years and we also want the players to experience what is it like to be a part of an ever changing living universe. We will continously give out free content patches for the game and we will also publish two large standalone expansions. We haven’t made up our minds about smaller payable DLCs yet. Free and continuous content will help to keep the Sector alive.

One of the best things about the Inquisitorial Campaign is that it’s open-ended. We have many different ideas about how to further expand this vast territory with new planet types and enemies and of course we’re eager to hear what our fans want. During the development of the Van Helsing trilogy we built a very special relationship with our players, and their feedback was very important for us. We want to do the same with Inquisitor – Martyr, and ask them what they want to see in the game.

Information about

W40K: Inquisitor-Martyr

SP/MP: Single-player
Setting: Sci-Fi
Genre: Action-RPG
Platform: PC
Release: Released


Details