Wasteland 2 - News Roundup
I have three news-bits for Wasteland 2 today , and decided to make roundup of them instead. The first part of the roundup is a new interview from EDGE with Brain Fargo.
Players have been leaving desire lines in Wasteland 2 since December, when the Kickstarter-funded postapocalyptic RPG sequel was made available to backers and entered Steam Early Access. It was pitched to lovers of turn-based RPGs with the promise that it would recapture the hardcore spirit of 1988’s Wasteland. The Kickstarter campaign received more than three times its asking amount, in part because it was helmed by Interplay founder Brian Fargo, who led the original game’s development and assisted in the creation of Fallout.
Next Combat Designer Devin Morrow answers a few questions on guns and gun variety in the game. So head on over to the games forum for that.
We are working very hard to make sure the range of weapons we have is both inclusive and interesting. That being said, no one wants to leave out an expected or iconic weapon. If you see something missing you would absolutely expect to be on the list please continue to post about it. The Carl Gustav RR was a perfect example and I thank you for it. Please keep the feedback coming, it's a big help!
And for the final part of the roundup we get information on a new Beta Update.
Wasteland 2 Early Beta Update #34119 Notes
Balance tweaks
Fixed CNPC lost control locking out combat
Exploding pod fragments now stack to 10
Switch PaGa SMG to fire 9mm rounds from .45
Added 1000 scrap to Gorkinivivh
Custom portraits should properly save
Saving and loading at the end of a radio conversation should no longer cause the conversation to not have dialog options
Pigs and Pitbull should properly spawn
When changing graphic settings a confirmation window with a 10 second timeout appears.
HOTFIX: Fixed infinite loading in Agricultural Center
Information about
Wasteland 2SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: Released