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Wasteland 2 - Stackpole's Memories, Interview

by Dhruin, 2012-04-12 00:50:46

Michael A. Stackpole has penned an article for RPS, writing about his memories of working on the original Wasteland:

Brian and Alan [Pavlish, designer and programmer - and who's also rejoined the team for Wasteland 2] came out, and we all got along together like a house afire. We were definitely on the same wavelength when it came to the project, which Ken dubbed Wasteland. We agreed on a tone and direction, then started in.

One of the key reasons Wasteland innovated all over the place is because Ken and I, and to a lesser extent Alan, had never done a game like this before. From my COLECO days, and time spent at Flying Buffalo, Inc., I’d learned how to understand programmers; and Alan was up for any challenge we tossed at him. Because we were wandering into the unknown, adding skills to a game where skills had never existed before, and doing other unique stuff, there were no boundaries we couldn’t cross. There was never a “No, we can’t do that,” dictum; but a “let’s figure out how to make that work” ethic that really defined the whole project.

...and VG247 has an interview with Brian Fargo:

What sort of game are you hoping to create? It’ll be reminiscent of ’90s “golden age” RPGs, obviously, but how so? What sort of battle system are you hoping to implement? What sort of stat progression are you looking at? Is it linear or can players choose how they want to evolve their characters? Is the game party-based? Where will it be set?

There are so many elements of Wasteland that worked quite well and we plan to build upon that foundation rather than start over from scratch. Those elements are the sandbox type world, dark humor, party based combat, tactics in battle and a skill based system. However, combat isn’t going to consist of scrolling text so clearly we need to up the tactics part of the game.

And we don’t want the tactics SO deep that you feel disconnected from the world by being in long battles all the time. The last thing we want is someone groaning every time combat pops up. The game is going to take place shortly after Wasteland 1 ends. And by the way for everyone who remembers little Bobby – he is pissed off having been shot by Rangers and left for dead.

Information about

Wasteland 2

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: Released


Details