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Witcher 3 - Designing a Crafting Economy

by Aubrielle, 2016-10-05 10:25:42

CD Projekt RED's Matthew Steinke discusses the economy of The Witcher 3, and how he attempted to bring it to life by resisting exploitation.

The GDC YouTube channel has published a GDC Europe 2015 talk given by CD Projekt RED's Matthew Steinke, who talked about his work designing the game's economy and crafting systems. Much of the talk focuses on Steinke's "scientific" approach to economy balance and the tricks he used when designing an economy that resisted exploits, and his subsequent work on the crafting systems, which forced him to rebalance the entire economy.

There are some points that I believe are worthy of critique, like Steinke's idea that making crafting components weightless would make the inventory system more confusing, but overall it's an interesting talk, if nothing else because of the insight it gives into the game's production:

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Source: GameBanshee

Information about

Witcher 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released


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