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Witcher 3 - Mod Tools: What Can We Expect? @ Gamespot

by Hiddenx, 2015-08-14 21:36:39

Randolph Ramsay (Gamespot) interviewed CD Project Read about the upcoming mod-tools for The Witcher 3:

[...]

Let's go into some detail. What will players be able to do with the mod tools? Does it go beyond the cosmetic?

First of all, the modding tools we are releasing are not an editor. They’re meant for people who are somewhat experienced with modding software and are designed to make creating mods easier. They give access to game files and allow for easy extracting, compilation, and decompilation of resources. Beside visual changes, like modifying textures and models, they will allow to change UI assets and script files. The majority of gameplay-related mechanics are written in scripts. Having access to these scripts will allow to create even more ambitious and complex modifications. If you’re not a modder and you’re wondering about real life applications, in short, all this means that from now on, people will be able to put their own textures on models to make them feel more personal (or cool, or whatever they wish!), or, say, substitute Roach’s model with a unicorn (and ride it towards the setting sun). You will be able to use these mods when they get published. Also, we hope the community builds on these resources and, who knows, maybe some people who haven’t ever dreamt of modding will start doing so? There might be future devs among you!

Let's talk about how people will be able to share/access mods. How will they be able to do that? And why did you decide to do it in that way?

There are several places on the web gamers can access The Witcher 3: Wild Hunt mods. Nexus Mods is what we see as a very prolific community right now--you can download Wild Hunt mods from there already and we hope more will come after modders get to play with the tool.

[...]

Information about

Witcher 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released


Details