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Witcher 3 - Race and Fantasy Tropes

by Aubrielle, 2016-01-01 03:24:39

US Gamer's Mike Williams pens an interesting op-ed about race and traditional fantasy tropes.  He doesn't attack The Witcher; instead, he asks what new things can be done.

Thanks again, Couch.

And please, please keep your comments civil!  This is video game news, not something intended to cause controversy!

The lack of minorities in The Witcher III is not something I mentioned in my review two weeks ago. That's not because I didn't notice - I did - but because I decided in this specific situation that it didn't bother me. Most of the Witcher III takes place in Redania near the southern front of that country's war with the Nilfgaard Empire, or on the islands of Skellige. In both regions, based on the books and previous game titles, it's rare to see people of color. Redania is largely white. The free city of Novigrad might have featured traders from other races, but there's a witch hunt going on. Skellige is a clear homage to Norse culture, so the rarity is justified there too.

Can you find room within the text and game for the occasional minority character? Yeah. Nilfgaard is based on the Roman Empire and like that empire, operates by conscripting those it conquers into its highly-trained army. There probably should be a few darker-skinned soldiers in its ranks, coming from the south of the Continent. In the far southeast, there's an entire race based on Witcher author Andrzej Sapkowski's mashup of African and Indian culture called the Zerrikanians. They're generally off on their own, though they're the origin of the tech behind bombs, which have played a big part in the Witcher's gameplay. Zerrikanian warriors Tea and Vea were featured in the Sword of Destiny collection and CD Projekt Red featured another, Azar Javed, in the first game.

So yeah, they had opportunity. It would've been cool. Despite that, I understand if the combination of Polish author and Polish developer meant their heads were down working on the game and it didn't come up. Even American studios can miss opportunities for diversity, so devs from a country that's 97 percent Polish (read: almost all white)? I understand that. They made what reflected their thoughts on The Witcher book, movies, and TV shows. It's a choice the developer made, but in this case, I don't fault them for missing the depth of their options.

I don't chastise them, instead stating that they probably should think about it and do better for their upcoming game, Cyberpunk 2077. A title taking place in a futuristic city, a melting pot for different cultures. A title based on the Cyberpunk tabletop RPG series created by Michael Pondsmith, an African-American author. Everything I've read about the game tells me that CD Projekt Red is on the right track when it comes to that game. I'm hopeful.

This commentary is partially based on the fact that The Witcher III doesn't exist alone. There is a larger context in games (and entertainment) that can't be ignored. Are you tired of open world games with conquerable towers and towns that open up the world map with collectible item icons as far as the eye can see? (The Ubisoft method.) Perhaps free-to-play games and monetization is your issue. Downloadable content? Jingoistic first-person shooters? I'm sure some major part of our industry annoys you. I'm sure you have commentary on that and you've potentially aired it on Twitter, Facebook, a forum post, or a blog. This is no different, as these mechanics and design choices are as much a creative decision as the narrative and the characters. A game is taken as a work of art on its own, but it's also measured within a larger context.

Check out the rest of the article here.

Information about

Witcher 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released


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