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Zombie RPG - Design Update - PAX

by Dhruin, 2010-08-16 21:21:45

Here's a snip from this week's Zombie RPG design update on Scavenging:

Last week I asked how long people could hold out and where would you go - here is the reason. As expected, most people answered that they would not be prepared for very long, and it's not surprising. I've lived in earthquake and hurricane zones and I don't think I've ever kept the recommended amount of emergency provisions. Most people said that they would have to go out and get supplies, and most people said they would hit a lot of common targets - grocery stores, gas stations, driving out of the city. If anyone has ever been in an emergency situation or even been in an area that has been warned they MIGHT have an emergency situation, they know that stores tend to be packed with people fighting over canned goods and water, gas stations can and do run out of gas, and in the event of an evacuation, highways become parking lots. This is without the threat or terror of the dead coming back to life. 

Update: well, that was embarrassing.  Iron Tower artist Oscar points out I linked to a thread from last year because the thread was necroed.

The real update for this week is about their attendance at PAX.

Information about

Dead State

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: Released


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