Zombie RPG - Design Update - Skill perks
There's an update on skill perks in the Zombie RPG being developed by Double Bear Productions over at the Iron Tower Studios site.
Annie writes:
Skills in the ZRPG – unlike, say, Fallout - don’t work on a percentage system, but in a 10-point spread. Before you get all like NOOOOO about this, it was done so that upgrading skills was a more challenging thing, and that those upgrades felt more concrete and compelling of a difference then “Well, I was at 28%, but NOW I’m at 32%! …I guess that’s better. It’s a higher number, right?” You won’t be able to max out ALL your skills in the game, not by a long shot – where you put those points is a significant choice. (NOTE: think of the point buy system in Vampire the Masquerade: Bloodlines and you’re not terribly far off)
Source: RPG Codex
Information about
Dead StateSP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: Released