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Zombie RPG - Design Update - Skill perks

by Aries100, 2009-10-20 13:56:56

There's an update on skill perks in the Zombie RPG being developed by Double Bear Productions over at the Iron Tower Studios site.

 Annie writes:

Skills in the ZRPG – unlike, say, Fallout - don’t work on a percentage system, but in a 10-point spread.  Before you get all like NOOOOO about this, it was done so that upgrading skills was a more challenging thing, and that those upgrades felt more concrete and compelling of a difference then “Well, I was at 28%, but NOW I’m at 32%!  …I guess that’s better.  It’s a higher number, right?”  You won’t be able to max out ALL your skills in the game, not by a long shot – where you put those points is a significant choice.  (NOTE: think of the point buy system in Vampire the Masquerade: Bloodlines and you’re not terribly far off)


Source: RPG Codex

Information about

Dead State

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: Released


Details